Violence in E-Rated Video Games

Abstract
Created in 1994, the Entertainment Software Rating Board (ESRB) rates video games according to the categories listed in the Box and using content descriptors, which game manufacturers display on the game box to inform consumer choices.1 Analogous to the G rating of films,2 the E rating (for "Everyone") of video games suggests suitability for all audiences, but the E rating does not mean violence-free.

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