View-dependent geometry
- 1 January 1999
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 439-446
- https://doi.org/10.1145/311535.311612
Abstract
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured with conventional 3D models. In this work we present a technique called View-Dependent Geometry, wherein a 3D model changes shape based on the direction it is viewed from. A view-dependent model consists of a base model, a set of key deformations (deformed versions of the base model), and a set of corresponding key viewpoints (which relate each 2D reference drawing to the 3D base model). Given an arbitrary viewpoint, our method interpolates the key deformations to generate a 3D model that is specific to the new viewpoint, thereby capturing the view- dependent distortions of the reference drawings.Keywords
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