Full‐range approximation of triangulated polyhedra.
- 1 August 1996
- journal article
- Published by Wiley in Computer Graphics Forum
- Vol. 15 (3) , 67-76
- https://doi.org/10.1111/1467-8659.1530067
Abstract
We propose a new algorithm for automatically computing approximations of a given polyhedral object at different levels of details. The application for this algorithm is the display of very complex scenes. where many objects are seen with a range of varying levels of detail. Our approach is similar to the region‐merging method used for image segmentation. We iteratively collapse edges, based on a measure of the geometric deviation from the initial shape. When edges are merged in the right order, this strategy produces a continuum of valid approximations of the original object, which can be used for faster rendering at vastly different scales.Keywords
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