Coping with uncertainty in a location-based game
- 8 September 2003
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Pervasive Computing
- Vol. 2 (3) , 34-41
- https://doi.org/10.1109/mprv.2003.1228525
Abstract
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?.Keywords
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