The acquisition and use of interaction behaviour models

Abstract
Providing a machine with the ability to learn and use models of natural interaction is a challenging and largely unaddressed problem. A framework is developed enabling both the acquisition of interaction behaviours from the observation of humans, and the use of the acquired behaviour models to simulate a plausible partner during interaction. Statistically based interaction behaviour models are acquired automatically from the observation of interacting humans. Interaction with a virtual human is achieved using the model together with a stochastic tracking algorithm. Experimental results demonstrate the generation and use of the model for a simple human interaction.

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