A Q-Study of Game Player Aesthetics
- 1 December 1990
- journal article
- research article
- Published by SAGE Publications in Simulation & Gaming
- Vol. 21 (4) , 375-396
- https://doi.org/10.1177/104687819002100403
Abstract
This article investigates computer-game aesthetics using Q methodology. Four criteria (fantasy, curiosity, challenge, and interactivity) useful in evaluating computer games in past research are isolated. A naturalistic Q-sample of statements based on these criteria are then rank ordered by "frequent" and "accomplished" computer gameplayers. Factor analysis ofthe Q-sort indicates those aesthetics associated with "all games, " "video games, " and "home computer game&" Further results compare video-game aesthetics with home-computer-game aesthetics. Suggestions for further research discuss the advantages of basing game evaluation and criticism on subjective elements ofplay.Keywords
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