BrickNet: sharing object behaviors on the Net
- 19 November 2002
- proceedings article
- Published by Institute of Electrical and Electronics Engineers (IEEE)
Abstract
In a majority of networked virtual worlds, object sharing is limited to object geometries only. The BrickNet toolkit extends the sharing of objects to include dynamic object behaviors. This is achieved by combining a structured organizational paradigm for virtual worlds with an interpreted language. Sharing in virtual worlds is handled by transferring the program code that builds the structure and executes the behavior. The range of behaviors that can be shared in BrickNet include simple behaviors, virtual world dependent behaviors, reactive behaviors and capability-based behaviors Author(s) Singh, G. Inst. of Syst. Sci., Nat. Univ. of Singapore, Singapore Serra, L. ; Png, W. ; Wong, A. ; Ng, H.Keywords
This publication has 9 references indexed in Scilit:
- DIVE A multi-user virtual reality systemPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- A toolkit for developing multi-user, distributed virtual environmentsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- The MR Toolkit Peers Package and experimentPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- The SIMNET virtual world architecturePublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- BrickNet: A Software Toolkit for Network-Based Virtual WorldsPRESENCE: Virtual and Augmented Reality, 1994
- The VEOS ProjectPRESENCE: Virtual and Augmented Reality, 1994
- Decoupled simulation in virtual reality with the MR toolkitACM Transactions on Information Systems, 1993
- Networked virtual environmentsPublished by Association for Computing Machinery (ACM) ,1992
- An object-oriented framework for the integration of interactive animation techniquesACM SIGGRAPH Computer Graphics, 1991