Handheld usability
- 25 June 2002
- proceedings article
- Published by Association for Computing Machinery (ACM)
Abstract
Handheld devices have common challenges: small displays, awkward data input mechanisms, and spotty wireless connectivity. Good user interface design can overcome each of these challenges, or at least accommodate them in a fashion that benefits the user. The goal of this tutorial is to present challenges and strategies for designing user interfaces for handheld devices. It discusses how information architecture, paper prototyping, and usability testing are adapted from desktop software design for two-way email pagers, PDAs, and mobile telephone handsets. WAP, i-mode, RIM OS, Motorola Wisdom, Windows CE/Pocket PC, and Symbian OS will also be introduced.Keywords
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- Handheld usabilityPublished by Association for Computing Machinery (ACM) ,2002