Indirect Reciprocity and Strategic Reputation Building in an Experimental Helping Game
Preprint
- 1 November 2002
- preprint
- Published by Elsevier in SSRN Electronic Journal
Abstract
We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can build a reputation. This allows us to study both pure indirect reciprocity that is not contaminated by strategic reputation building and the impact of incentives for strategic reputation building on the helping rate. We find that while pure indirect reciprocity appears to be important, the helping choice seems to be influenced at least as much by strategic considerations. Strategic do better than non-strategic players and non-reciprocal do better than reciprocal players, casting doubt on previously proposed evolutionary explanations for indirect reciprocity.Keywords
All Related Versions
This publication has 47 references indexed in Scilit:
- How Effective Are Electronic Reputation Mechanisms? An Experimental InvestigationManagement Science, 2004
- Attribution and Reciprocity in an Experimental Labor MarketJournal of Labor Economics, 2004
- How to identify trust and reciprocityGames and Economic Behavior, 2004
- Understanding Social Preferences with Simple TestsThe Quarterly Journal of Economics, 2002
- The evolution of indirect reciprocityPublished by Elsevier ,2002
- ERC: A Theory of Equity, Reciprocity, and CompetitionAmerican Economic Review, 2000
- A Theory of Fairness, Competition, and CooperationThe Quarterly Journal of Economics, 1999
- When Social Outcomes Aren′t Fair: The Effect of Causal Attributions on PreferencesOrganizational Behavior and Human Decision Processes, 1995
- Trust, Reciprocity, and Social HistoryGames and Economic Behavior, 1995
- Does Fairness Prevent Market Clearing? An Experimental InvestigationThe Quarterly Journal of Economics, 1993