E-graffiti: evaluating real-world use of a context-aware system
- 1 July 2002
- journal article
- Published by Oxford University Press (OUP) in Interacting with Computers
- Vol. 14 (4) , 301-312
- https://doi.org/10.1016/s0953-5438(02)00010-3
Abstract
Much of the previous research in context-aware computing has sought to find a workable definition of context and to develop systems that could detect and interpret contextual characteristics of an user environment. However, less time has been spent studying the usability of these types of systems. This was the goal of our project. E-graffiti is a context-aware application that detects the user's location on a college campus and displays text notes to the user based on their location. Additionally, it allows them to create notes that they can associate with a specific location. We released E-graffiti to 57 students who were using laptops that could access the campus wireless network. Their use of E-graffiti was logged in a remote database and they were also required to fill out a questionnaire towards the end of the semester. The lessons learned from the evaluation of E-graffiti point to themes other designers of ubiquitous and context-aware applications may need to address in designing their own systems. Some of the issues that emerged in the evaluation stage included difficulties with a misleading conceptual model, lack of use due to the reliance on explicit user input, the need for a highly relevant contextual focus, and the potential benefits of rapid, ongoing prototype development in tandem with user evaluation.Keywords
This publication has 13 references indexed in Scilit:
- Designing for contextPublished by Association for Computing Machinery (ACM) ,2000
- The context toolkitPublished by Association for Computing Machinery (ACM) ,1999
- Classroom 2000: An experiment with the instrumentation of a living educational environmentIBM Systems Journal, 1999
- Agent Augmented Community: Human-to-Human and Human-to-Environment Interactions Enhanced by Situation-Aware Personalized Mobile AgentsPublished by Springer Nature ,1998
- C-MAP: Building a Context-Aware Mobile Assistant for Exhibition ToursPublished by Springer Nature ,1998
- The stick-e note architecturePublished by Association for Computing Machinery (ACM) ,1997
- Rapid prototyping of mobile context-aware applicationsPublished by Association for Computing Machinery (ACM) ,1996
- The world through the computerPublished by Association for Computing Machinery (ACM) ,1995
- SOCIAL CONSTRUCTION OF COMMUNICATION TECHNOLOGY.The Academy of Management Journal, 1993
- Providing location information in a ubiquitous computing environment (panel session)Published by Association for Computing Machinery (ACM) ,1993