A trip down the graphics pipeline: the homogeneous perspective transform
- 1 May 1993
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 13 (3) , 75-80
- https://doi.org/10.1109/38.210494
Abstract
The perspective transformation, which basically turns space inside out, is discussed. Some interesting topological properties of the space represented by homogeneous coordinates are reviewed. It is shown that the perspective transform has practical applications in selecting near and far clipping planes to avoid depth resolution problems encountered with many types of rendering algorithms.Keywords
This publication has 1 reference indexed in Scilit:
- Homogeneous Coordinates and Projective Planes in Computer GraphicsIEEE Computer Graphics and Applications, 1981