Splotch: visualizing cosmological simulations

Abstract
We present a light and fast, public available, ray-tracer { t Splotch} software tool which supports the effective visualization of cosmological simulations data. We describe the algorithm it relies on, which is designed in order to deal with point-like data, optimizing the ray-tracing calculation by ordering the particles as a function of their ``depth'' defined as a function of one of the coordinates or other associated parameter. Realistic three-dimensional impressions are reached through a composition of the final color in each pixel properly calculating emission and absorption of individual volume elements. We describe several scientific as well as public applications realized with { t Splotch}. We emphasize how different datasets and configurations lead to remarkable different results in terms of the images and animations. A few of these results are available online.
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