Interactive ray tracing
- 26 April 1999
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 119-126
- https://doi.org/10.1145/300523.300537
Abstract
We examine a rendering system that interactively ray traces an im- age on a conventional multiprocessor. The implementation is "brute force" in that it explicitly traces rays through every screen pixel, yet pays careful attention to system resources for acceleration. The de- sign of the system is described, along with issues related to material models, lighting and shadows, and frameless rendering. The system is demonstrated for several different types of input scenes.Keywords
This publication has 17 references indexed in Scilit:
- Interactive reflections on curved objectsPublished by Association for Computing Machinery (ACM) ,1998
- The irradiance volumeIEEE Computer Graphics and Applications, 1998
- Ray-tracing triangular trimmed free-form surfacesIEEE Transactions on Visualization and Computer Graphics, 1998
- Rendering large scenes using parallel ray tracingParallel Computing, 1997
- Image parallel ray tracing using static load balancing and data prefetchingParallel Computing, 1997
- Rendering antialiased shadows with depth mapsACM SIGGRAPH Computer Graphics, 1987
- Ray tracing complex scenesACM SIGGRAPH Computer Graphics, 1986
- Comparison of three curve intersection algorithmsComputer-Aided Design, 1986
- Ray tracing parametric patchesPublished by Association for Computing Machinery (ACM) ,1982
- A reflectance model for computer graphicsPublished by Association for Computing Machinery (ACM) ,1981