Abstract
The basic principles of molecular computing are described and two approaches are outlined: the biological, which seeks to duplicate the powerful information processing capabilities of biological systems; and the digital, which seeks to create a molecular electronics that would lead to a smaller, faster, less-expensive digital computer with increased memory density. The problem of exploiting geometry-recognition capabilities of enzyme to process nontactile input signals, like photons or electric pulses, is examined. Design approaches and simulation tools are discussed. A brief review is given of progress in the supporting technologies, with a discussion of how they might be used to fabricate a tactilizing processor simpler than a biological cell, yet capable of performing useful pattern processing.

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