Active localization of virtual sounds
- 1 October 1990
- journal article
- research article
- Published by Acoustical Society of America (ASA) in The Journal of the Acoustical Society of America
- Vol. 88 (4) , 1757-1764
- https://doi.org/10.1121/1.400250
Abstract
A simple virtual sound display built around a microcomputer and analog hardware is described. The display implements most of the primary cues for sound localization in the ear‐level plane. Judging both from informal observations by users and from objective data obtained in an experiment on homing to virtual and real sounds, it is concluded that simple displays like the one described are effective in creating the impression of external sounds to which observers can locomote with ease; in particular, this means that simulation of the direction‐dependent spectral shaping effects of the pinnae is not a necessary requirement for extracranial sound localization.This publication has 5 references indexed in Scilit:
- Minimum audible angle thresholds for sources varying in both elevation and azimuthThe Journal of the Acoustical Society of America, 1990
- Directional sensitivity of sound-pressure levels in the human ear canalThe Journal of the Acoustical Society of America, 1989
- Headphone simulation of free-field listening. II: Psychophysical validationThe Journal of the Acoustical Society of America, 1989
- Headphone simulation of free-field listening. I: Stimulus synthesisThe Journal of the Acoustical Society of America, 1989
- Binaural Localization and MaskingThe Journal of the Acoustical Society of America, 1950