Interactive artistic rendering

Abstract
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interac- tively editable particle system. The algorithm is suitable for mod- eling artistic techniques explicitly by the user, or automatically by the system. Our approach can simulate a large number of artistic effects due to the fact that almost any type of mark made on paper or canvas can be imitated. Any of our artistic effects is customiz- able by the user through a particle editing interface. The algorithm maintains complete frame-to-frame coherence, a characteristic re- quired for good animation, and runs at interactive rates on current computer graphics workstations.

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