A generic proxy system for networked computer games
- 16 April 2002
- proceedings article
- Published by Association for Computing Machinery (ACM)
Abstract
In this work-in-progress report we present the general outline of a research project which aims at providing proxy support for networked computer games. The problems of both client-server and fully replicated architectures are discussed and we reason that employing proxy technology, which has been successfully used for other networked applications, is advantageous for this class of applications as well. In particular we describe how a proxy system for networked computer games can help with providing congestion control, achieving robustness, minimizing the impact of network delay and providing fairness.Keywords
This publication has 6 references indexed in Scilit:
- Cheat-proof playout for centralized and distributed online gamesPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Consideration of receiver interest for IP multicast deliveryPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Resilient overlay networksPublished by Association for Computing Machinery (ACM) ,2001
- Inside MASSIVE-3Published by Association for Computing Machinery (ACM) ,2000
- A distributed architecture for multiplayer interactive applications on the InternetIEEE Network, 1999
- DIVE: a scaleable network architecture for distributed virtual environmentsDistributed Systems Engineering, 1998