Near real-time shaded display of rigid objects
- 1 July 1983
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 17 (3) , 65-72
- https://doi.org/10.1145/964967.801134
Abstract
Described is a visible surface algorithm and an implementation that generates shaded display of objects with hundreds of polygons rapidly enough for interactive use — several images per second. The basic algorithm, introduced in [Fuchs, Kedem and Naylor, 1980], is designed to handle rigid objects and scenes by preprocessing the object data base to minimize visibility computation cost. The speed of the algorithm is further enhanced by its simplicity, which allows it to be implemented within the internal graphics processor of a general purpose raster system.Keywords
This publication has 2 references indexed in Scilit:
- On visible surface generation by a priori tree structuresPublished by Association for Computing Machinery (ACM) ,1980
- A Characterization of Ten Hidden-Surface AlgorithmsACM Computing Surveys, 1974