Measuring problem video game playing in adolescents
Top Cited Papers
- 11 December 2002
- Vol. 97 (12) , 1601-1606
- https://doi.org/10.1046/j.1360-0443.2002.00218.x
Abstract
Aims Some researchers suggest that for some people, video game playing is an addictive behaviour similar to substance dependence. Our aim was to design and validate a scale to measure the problems associated with the apparently addictive use of all types of video games and video game systems, because there is no instrument at the present time that can be used for this purpose.Design We reviewed the DSM‐IV criteria for substance dependence and for pathological gambling, as well as the literature on the addictions in order to design a short scale (PVP; problem video game playing) that is quick and easy to apply.Participants The scale was administered to 223 Spanish adolescents aged between 13 and 18 years. The study was carried out in Granada and Algeciras, Spain.Findings Psychometric analyses show that the PVP seems to be unidimensional and has acceptable internal consistency (Cronbach's alpha) at 0.69. The pattern of associations between the scale scores and alternative measures of problem play supports its construct validity (higher total scores in the scale were associated with higher frequency of play, mean and longest times per session, self and parents' perception of playing to excess, and scores in the Severity of Dependence Scale).Conclusions Our results confirm that the excessive use of video games is associated with a number of problems which resemble a dependence syndrome, and the PVP appears as a useful instrument for the measurement of such problems.Keywords
This publication has 19 references indexed in Scilit:
- Children and Computer GamesEuropean Journal of Communication, 1998
- Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance1Journal of Applied Social Psychology, 1997
- Choosing a cut‐off on the Severity of Dependence Scale (SDS) for amphetamine usersAddiction, 1997
- Home video game playing in schoolchildren: a study of incidence and patterns of playJournal of Adolescence, 1995
- The effect of type a personality on physiological arousal while playing computer gamesAddictive Behaviors, 1995
- Computer games, self‐esteem and gratification of needs in adolescentsJournal of Community & Applied Social Psychology, 1995
- The amusement arcade as a social space for adolescents: an empirical studyJournal of Adolescence, 1995
- Identifying video game addiction in children and adolescentsAddictive Behaviors, 1994
- Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machinesJournal of Adolescence, 1991
- Unifactor Latent Trait Models Applied to Multifactor Tests: Results and ImplicationsJournal of Educational Statistics, 1979