Reconstructing 3D tree models from instrumented photographs
- 1 January 2001
- journal article
- research article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 21 (1) , 53-61
- https://doi.org/10.1109/38.920627
Abstract
Our computer modeling technique reproduces a tree's 3D volume and skeleton from instrumented photographs. The technique involves first constructing the skeleton (trunk and the major branches) of the tree, and then applying an L-system starting from this skeleton. L-systems are one of the better known procedural models in the graphics community, especially after their popularization by P. Prusinkiewicz and A. Lindenmayer (1990).Keywords
This publication has 13 references indexed in Scilit:
- Features and Classification Methods to Locate Deciduous Trees in ImagesComputer Vision and Image Understanding, 1999
- Botanical tree structure modeling based on real image setPublished by Association for Computing Machinery (ACM) ,1998
- Visual models of plants interacting with their environmentPublished by Association for Computing Machinery (ACM) ,1996
- Creation and rendering of realistic treesPublished by Association for Computing Machinery (ACM) ,1995
- The visual hull concept for silhouette-based image understandingPublished by Institute of Electrical and Electronics Engineers (IEEE) ,1994
- A collision-based model of spiral phyllotaxisACM SIGGRAPH Computer Graphics, 1992
- The Algorithmic Beauty of PlantsPublished by Springer Nature ,1990
- Voxel space automata: modeling with stochastic growth processes in voxel spaceACM SIGGRAPH Computer Graphics, 1989
- Development models of herbaceous plants for computer imagery purposesACM SIGGRAPH Computer Graphics, 1988
- Particle systems—a technique for modeling a class of fuzzy objectsACM SIGGRAPH Computer Graphics, 1983