Rendering fur with three dimensional textures
- 1 July 1989
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 23 (3) , 271-280
- https://doi.org/10.1145/74334.74361
Abstract
We present a method for rendering scenes with fine detail via an object called a texel , a rendering primitive inspired by volume densities mixed with anisotropic lighting models. This technique solves a long outstanding problem in image synthesis: the rendering of furry surfaces.Keywords
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