Using Velocity Control to Navigate 3D Graphical Environments: A Comarison of three Interfaces
- 1 September 1991
- journal article
- Published by SAGE Publications in Proceedings of the Human Factors Society Annual Meeting
- Vol. 35 (5) , 300-304
- https://doi.org/10.1177/154193129103500513
Abstract
Three velocity control interfaces to three dimensional virtual environments are compared. The interface devices are: a six degree of freedom position sensor, a six degree of freedom isometric joystick, and a conventional mouse in conjunction with a soft control panel displayed on the monitor. In each interface the devices are used to control velocity, and all make use of a quadratic function to map the input to the viewpoint velocity. We use two structured exploration tasks to assess the usability of the different interfaces. In the first task an interviewing technique is used in conjunction with an exploration task which involved examining widely spaced details of the 3D scene. The second task is designed to reveal how well users can interact at different scales using the different devices. Subjects are required to navigate through a tube which varies over four orders of magnitude in size. The results show that subject's behavior is highly constrained by the local size of the tube: they maintained a constant velocity relative to the local size of the tube. They also showed differences in the effectiveness of the different devices in determining traversal rate that the positioning device and the control panel were about equally effective for fast navigation, and both are better than the isometric joystick.This publication has 6 references indexed in Scilit:
- Rapid controlled movement through a virtual 3D workspaceACM SIGGRAPH Computer Graphics, 1990
- Exploration and virtual camera control in virtual three dimensional environmentsACM SIGGRAPH Computer Graphics, 1990
- Reality built for two: a virtual reality toolACM SIGGRAPH Computer Graphics, 1990
- Artifact as theory-nexus: hermeneutics meets theory-based designPublished by Association for Computing Machinery (ACM) ,1989
- Using the bat: a six-dimensional mouse for object placementIEEE Computer Graphics and Applications, 1988
- Walkthrough---a dynamic graphics system for simulating virtual buildingsPublished by Association for Computing Machinery (ACM) ,1987