First, the basic principles of a notation of bodily movements as developed by Noa Eshkol and Abraham Wachmann are summarized. The syntactic elements of this notation are then translated into equations of motion in a set of Cartesian coordinate systems each of which is associated with a movable part of the body. Hence, by a cascade of transforms, any desired (and executable) movement is now describable. A computer program has been written which carries out these transformations, thus, any movement prescribed by a sequence of symbols in Eshkol-Wachmann notation can now be represented by the appropriate trajectories which, in this program, are printed out with a CALCOMP plotter as projections into the three principal planes, the XY-plane, the YZ-plane and the ZX-plane. Numerous illustrations exemplify the rich possibilities of an algorithm which translates symbolic commands into effective movements.