Geometric Considerations for Stereoscopic Virtual Environments
- 1 January 1993
- journal article
- Published by MIT Press in PRESENCE: Virtual and Augmented Reality
- Vol. 2 (1) , 34-43
- https://doi.org/10.1162/pres.1993.2.1.34
Abstract
We examine the relationship among the different geometries implicit in a stereoscopic virtual environment. In particular, we examine in detail the relationship of retinal disparity, fixation point, binocular visual direction, and screen parallax. We introduce the concept of a volumetric spatial unit called a stereoscopic voxel. Due to the shape of stereoscopic voxels, apparent depth of points in space may be affected by their horizontal placement.Keywords
This publication has 1 reference indexed in Scilit:
- High resolution virtual realityACM SIGGRAPH Computer Graphics, 1992