Crowd modelling in collaborative virtual environments
- 2 November 1998
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 115-123
- https://doi.org/10.1145/293701.293716
Abstract
This paper presents a crowd modelling method in Collaborative Virtual Environment (CVE) which aims to create a sense of group presence to provide a more realistic virtual world An adaptive display is also presented as a key element to optimise the needed information to keep an acceptable frame rate during crowd visualisation This system has been integrated in the several CVE platforms which will be presented at the end of this paperKeywords
This publication has 9 references indexed in Scilit:
- A versatile navigation interface for virtual humans in collaborative virtual environmentsPublished by Association for Computing Machinery (ACM) ,1997
- Crowded collaborative virtual environmentsPublished by Association for Computing Machinery (ACM) ,1997
- A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection AnalysisPublished by Springer Nature ,1997
- Virtual human representation and communication in VLNetIEEE Computer Graphics and Applications, 1997
- From crowd simulation to airbag deployment: particle systems, a new paradigm of simulationJournal of Electronic Imaging, 1997
- Group Behaviors for Systems with Significant DynamicsAutonomous Robots, 1997
- Goal-oriented design and correction of articulated figure motion with the TRACK systemComputers & Graphics, 1994
- Artificial fishesPublished by Association for Computing Machinery (ACM) ,1994
- Flocks, herds and schools: A distributed behavioral modelACM SIGGRAPH Computer Graphics, 1987