An algorithm to play the game of mastermind
- 1 October 1982
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGART Bulletin
- Vol. 82 (82) , 19-23
- https://doi.org/10.1145/1056602.1056607
Abstract
The game of Mastermind (INVICTA) is played by two persons. It is quite popular and claimed to be quite complex. Recently, we were interested in computerizing this game. This paper summarized the method we discovered and implemented. Our method uses a simple list data structure to represent the knowledge gained. The algorithm was programmed in Pascal on a Burrough B-6800 machine. Some experimental results are presented at the end of the paper.Keywords
This publication has 0 references indexed in Scilit: