Seeing systolic computations in a video game world
- 24 December 2002
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
Abstract
No abstract availableKeywords
This publication has 6 references indexed in Scilit:
- Complete visualizations of concurrent programs and their executionsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- ToonTalkTM—An Animated Programming Environment for ChildrenJournal of Visual Languages & Computing, 1996
- Actors as a special case of concurrent constraint (logic) programmingPublished by Association for Computing Machinery (ACM) ,1990
- Why systolic architectures?Computer, 1982
- Turtle GeometryPublished by MIT Press ,1981
- PYGMALION: A Creative Programming EnvironmentPublished by Defense Technical Information Center (DTIC) ,1975