Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence
- 1 June 2008
- journal article
- Published by MIT Press in PRESENCE: Virtual and Augmented Reality
- Vol. 17 (3) , 293-309
- https://doi.org/10.1162/pres.17.3.293
Abstract
This paper presents qualitative findings from an experiment designed to investigate breaks in presence. Participants spent approximately five minutes in an immersive Cave-like system depicting a virtual bar with five virtual characters. On four occasions the projections were made to go white to trigger clearly identifiable anomalies in the audiovisual experience. Participants' physiological responses were measured throughout to investigate possible physiological correlates of these experienced anomalies. Analysis of subsequent interviews with participants suggests that these anomalies were subjectively experienced as breaks in presence. This is significant in the context of our research approach, which considers presence as a multilevel construct ranging from higher-level subjective responses to lower-level behavioral and automatic responses. The fact that these anomalies were also associated with an identifiable physiological signature suggests future avenues for exploring less intrusive ways of studying temporal fluctuations in presence during the course of the mediated experience itself. The findings also reveal that breaks in presence have multiple causes and can range in intensity, resulting in varying recovery times. In addition, presence can vary in intensity within the same space, suggesting that presence in an immersive virtual environment can fluctuate temporally and that spatial behavior is consistent with what would be expected in an equivalent real environment.Keywords
This publication has 25 references indexed in Scilit:
- A SWOT Analysis of the Field of Virtual Reality Rehabilitation and TherapyPRESENCE: Virtual and Augmented Reality, 2005
- Physiological measures of presence in stressful virtual environmentsACM Transactions on Graphics, 2002
- Presence: Where Are We?CyberPsychology & Behavior, 2001
- Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion StimuliPRESENCE: Virtual and Augmented Reality, 2000
- Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of PresencePRESENCE: Virtual and Augmented Reality, 1999
- TelepresenceHuman Factors: The Journal of the Human Factors and Ergonomics Society, 1998
- Perceived depth and the feeling of presence in 3DTVDisplays, 1998
- Presence of Mind:A Reaction to Thomas Sheridan's “Further Musings on the Psychophysics of Presence”PRESENCE: Virtual and Augmented Reality, 1996
- Virtual environments for treating the fear of heightsComputer, 1995
- TelepresencePRESENCE: Virtual and Augmented Reality, 1992