An Empirical Study of the Learning Aspects of Experimental Business Game Playing

Abstract
This empirical study tests the hypothesis that the presence of information, experience, and time pressure on three different groups of subjects has no significant effect on the decisions made in a specialized business simulation. F-tests and analyses of variance are used to analyze decisions made by 140 individuals. It was found that no discernible difference existed in the decisions of the groups that were segregated into specialists and non-specialists as well as informed and uninformed. It was also found that the elimination of briefing and debriefing sessions, the reduction of decision-making time, and the increase in the frequency of decisions in no way increased the variability of the decisions.

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