Pirates
- 31 March 2001
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 119-120
- https://doi.org/10.1145/634067.634140
Abstract
We show how proximity-sensing technology can be integrated into computer game design to provide richer game experiences in social settings. To explore the theme of proximity-triggered interaction, we have constructed Pirates! -- a multi-player, wireless computer game for handheld computers, played throughout a physical environment. The players' physical locations in the environment trigger game events.This publication has 2 references indexed in Scilit:
- A Model to Support the Design of Multiplayer GamesPRESENCE: Virtual and Augmented Reality, 2000
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