Efficient and Handy Texture Mapping on 3D Surfaces
- 1 September 1999
- journal article
- Published by Wiley in Computer Graphics Forum
- Vol. 18 (3) , 349-358
- https://doi.org/10.1111/1467-8659.00355
Abstract
There has been a rapid technical progress in three‐dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera’s position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.Keywords
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