A Syntactic Approach to Texture Analysis.

Abstract
A syntactic model for the generation of structured texture and for the discrimination of textures is proposed. A texture pattern is first divided into fixed-size windows. Windows belonging to the same texture pattern are then characterized by a tree grammar. This tree grammar is used for synthesis as well as discrimination. If it is considered necessary, distortion or noise is introduced by using stochastic tree grammars. Finally, a set of error-correcting tree automata is used as a texture discriminator. Illustrative examples for texture synthesis and discrimination are presented. (Author)

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