ON A COMPUTER‐BASED THEORY OF STRATEGIES

Abstract
Some of the objectives and working tools of a new area of study, tentatively called Theory of Strategies, are described. It is based on the methodology of artificial intelligence, decision theory, operations research and digital gaming. The latter refers to computing activity that incorporates model building, simulation and learning programs in conflict situations. We also discuss three long‐term projects which aim at automatically analyzing and synthesizing strategies.

This publication has 7 references indexed in Scilit: