The Studierstube Augmented Reality Project
Top Cited Papers
- 1 February 2002
- journal article
- Published by MIT Press in PRESENCE: Virtual and Augmented Reality
- Vol. 11 (1) , 33-54
- https://doi.org/10.1162/105474602317343640
Abstract
Our starting point for developing the Studierstube system was the belief that augmented reality, the less obtrusive cousin of virtual reality, has a better chance of becoming a viable user interface for applications requiring manipulation of complex three-dimensional information as a daily routine. In essence, we are searching for a 3-D user interface metaphor as powerful as the desktop metaphor for 2-D. At the heart of the Studierstube system, collaborative augmented reality is used to embed computer-generated images into the real work environment. In the first part of this paper, we review the user interface of the initial Studierstube system, in particular the implementation of collaborative augmented reality, and the Personal Interaction Panel, a two-handed interface for interaction with the system. In the second part, an extended Studierstube system based on a heterogeneous distributed architecture is presented. This system allows the user to combine multiple approaches - augmented reality, projection displays, and ubiquitous computing - to the interface as needed. The environment is controlled by the Personal Interacti Panel, a twohanded, pen-and-pad interface that has versatile uses for interacting with the virtual environment. Studierstube also borrows elements from the desktop, such as multitasking and multi-windowing. The resulting software architecture is a user interface management system for complex augmented reality applications. The presentation is complemented by selected application examplesKeywords
This publication has 12 references indexed in Scilit:
- Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality systemComputers & Graphics, 1999
- EditorialComputer Graphics Forum, 1999
- ?Studierstube?: An environment for collaboration in augmented realityVirtual Reality, 1998
- Shared space: An augmented reality approach for computer supported collaborative workVirtual Reality, 1998
- Collaborative visualization in augmented realityIEEE Computer Graphics and Applications, 1998
- Two-handed spatial interface tools for neurosurgical planningComputer, 1995
- Knowledge-based augmented realityCommunications of the ACM, 1993
- Decoupled simulation in virtual reality with the MR toolkitACM Transactions on Information Systems, 1993
- Situated information spaces and spatially aware palmtop computersCommunications of the ACM, 1993
- Asymmetric Division of Labor in Human Skilled Bimanual ActionJournal of Motor Behavior, 1987