Abstract
The logic named PICCOLO for a picture database computer and its implementation is presented. The logic is shown to have three major advantages. One advantage is that the computer design based on this logic can handle a universal variety of pictorial data structures. Another advantage is that a set of data generated by rules such as texture distribution rules is stored in the picture computer efficiently. The third advantage is that this logic can serve as the basis of a logic for parallel processing machines. For implementation of the logic, a new methodology named architecture engineering is introduced as an architecture/design oriented methodology. Implementation case studies show the usefulness of the methodology. Two implementations on an abstract machine that are also on a parallel LISP machine are reported.

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