Integrated analytic spatial and temporal anti-aliasing for polyhedra in 4-space
- 1 July 1985
- journal article
- conference paper
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 19 (3) , 79-84
- https://doi.org/10.1145/325165.325184
Abstract
A visible surface algorithm with integrated analytic spatial and temporal anti-aliasing is presented. This algorithm models moving polygons as four dimensional (X,Y,Z,T) image space polyhedra, where time (T) is treated as an additional spatial dimension. The linearity of these primitives allows simplification of the analytic algorithms. The algorithm is exact for non-intersecting primitives, and exact for the class of intersecting primitives generated by translation and scaling of 3-d (X,Y,Z) polygons in image space. This algorithm is an extension of Catmull's analytic visible surface algorithm for independent pixel processing, based on the outline of integrated spatial and temporal anti-aliasing given by Korien and Badler. An analytic solution requires that the visible surface calculations produce a continuous representation of visible primitives in the time and space dimensions. Visible surface algorithm, graphical primitives, and filtering algorithm, (by Feibush, Levoy and Cook) are extended to include continuous representation of the additional dimension of time. A performance analysis of the algorithm contrasted with a non-temporally anti-aliased version is given.Keywords
This publication has 13 references indexed in Scilit:
- A two-and-a-half-D motion-blur algorithmACM SIGGRAPH Computer Graphics, 1985
- A symbolic method for calculating the integral properties of arbitrary nonconvex polyhedraIEEE Computer Graphics and Applications, 1984
- Distributed ray tracingACM SIGGRAPH Computer Graphics, 1984
- An analytic visible surface algorithm for independent pixel processingACM SIGGRAPH Computer Graphics, 1984
- Modeling motion blur in computer-generated imagesACM SIGGRAPH Computer Graphics, 1983
- Temporal anti-aliasing in computer generated animationACM SIGGRAPH Computer Graphics, 1983
- Particle systems—a technique for modeling a class of fuzzy objectsACM SIGGRAPH Computer Graphics, 1983
- ClampingACM SIGGRAPH Computer Graphics, 1982
- Synthetic texturing using digital filtersACM SIGGRAPH Computer Graphics, 1980
- A hidden-surface algorithm with anti-aliasingACM SIGGRAPH Computer Graphics, 1978