Chances, Trances, And Lots Of Slots: Gambling Motives And Consumption Experiences
- 13 December 1997
- journal article
- research article
- Published by Taylor & Francis in Journal of Leisure Research
- Vol. 29 (4) , 380-406
- https://doi.org/10.1080/00222216.1997.11949805
Abstract
Why do gamblers spend their leisure time and money on gambling? The motives of gamblers are explored using data collected in a casino via ethnographic participant observation. The interpretation presented here combines data with insights from prior research and theories of gambling and experiential consumption. Gambling motives are presented in a three-dimensional typology showing that motives for consuming gambling experiences include learning and evaluating, seeking a “rush”, self-definition, risk-taking, cognitive selfclassification, emotional self-classification, competing, and communing. The research thus advances understanding of gambling beyond previously hypothesized economic, symbolic, and hedonic motives. Although created in a gambling domain, the typology presented has more general implications for how leisure consumption is treated both theoretically and empirically in future research.This publication has 40 references indexed in Scilit:
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