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Realistic, hardware-accelerated shading and lighting
Home
Publications
Realistic, hardware-accelerated shading and lighting
Realistic, hardware-accelerated shading and lighting
WH
Wolfgang Heidrich
Wolfgang Heidrich
Hans-Peter Seidel
Hans-Peter Seidel
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1 January 1999
conference paper
Published by
Association for Computing Machinery (ACM)
p.
171-178
https://doi.org/10.1145/311535.311554
Abstract
No abstract available
Keywords
FRAME BUFFER TECHNIQUES
ILLUMINATION EFFECTS
REFLECTANCE FUNCTIONS
RENDERING HARDWARE
SHADING
TEXTURE MAPPING
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Cited by 112 articles
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