Integrating deformations between bodies and clothes
- 1 February 2001
- journal article
- research article
- Published by Wiley in The Journal of Visualization and Computer Animation
- Vol. 12 (1) , 45-53
- https://doi.org/10.1002/vis.243
Abstract
In this paper, we present a framework for both skin and cloth deformation. Traditionally, skin and cloth deformations are managed by a non‐unified strategy although the skin interacts on clothes and vice versa. In general, the skin is considered as a rigid surface on which the clothes have no effect. We propose in this paper a unified approach for cloth and body deformation. Our system is able to handle both skin and cloth deformation with collision response. These deformations are managed with a particle system. The skin deformation model is a hybrid model, where deformation due to the skeleton motion is controlled geometrically, and where the collision response is handled by a physical‐based model. In case of collision among skin and clothes, a reaction and friction forces are applied on both skin and cloth to avoid penetration. Copyright © 2001 John Wiley & Sons, Ltd.Keywords
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