Issues in Using Off-the-Shelf Pc-Based Flight Simulation for Research and Training: Historical Perspective, Current Solutions and Emerging Technologies
- 1 October 1994
- journal article
- research article
- Published by SAGE Publications in Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Vol. 38 (1) , 90-94
- https://doi.org/10.1177/154193129403800117
Abstract
Flight simulation has historically been an expensive proposition, particularly if out-the-window views were desired. Advances in computer technology have allowed a modular, off-the-shelf flight simulation (based on 80486 processors) to be assembled that has been adapted, with minimal effort, for conducting general-aviation research. This simulation includes variable flight instrumentation, forward, 45 and 90 degree left external world views, and a map display. Control inputs are provided by high-fidelity analog controls (e.g., damped and self-centering yoke, high-performance throttle quadrant, gear, flap, and trim controls; and navigation radio frequency select). The simulation is based upon two commercially available flight simulation software packages, one designed as an instrument flight trainer and the other as a “game”-type flight simulation. The provisions of these packages are discussed highlighting their particular research capabilities as well as their limitations. The comparatively low cost and ease of assembly/integration allow multiple “standardized” systems to be distributed for cooperative interlaboratory studies. The approach appears to have utility for both research and training. Preliminary experimental results are reported as a validation of the utility of the system for research.Keywords
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