Discovering the way programmers think about new programming environments
- 1 June 1995
- journal article
- Published by Association for Computing Machinery (ACM) in Communications of the ACM
- Vol. 38 (6) , 45-56
- https://doi.org/10.1145/203241.203253
Abstract
An interesting usability study of a prototype development environment for the Dylan programming language is presented here. This study's purpose is to determine just how close the prototype is to developers. New approaches to source code organization and to the relationship between the environment and the application being developed are introduced. An asessment of how effectively the prototype conveys these innovations to Dylan developers is also given, followed by some proposed improvements.Keywords
This publication has 2 references indexed in Scilit:
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- Designing for usability: key principles and what designers thinkCommunications of the ACM, 1985