Two-dimensional sequence compression using MPEG

Abstract
This paper presents a technique to use the MPEG-2 compression scheme to compress a 2D array of images. The technique operates over two spatial dimensions, instead of the normal temporal dimension. This compression is crucial to interactive image-based rendering techniques, which allow virtual walk-throughs of texture-rich scenes. Since the MPEG schemes can achieve high compression with minimal image degradation, the large storage problems are reduced. This increase the applicability of image-based rendering on standard workstations or personal computers. Results are compared against previously presented compression schemes for image-based rendering.
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