Motivations for Play in Online Games
Top Cited Papers
- 1 December 2006
- journal article
- research article
- Published by Mary Ann Liebert Inc in CyberPsychology & Behavior
- Vol. 9 (6) , 772-775
- https://doi.org/10.1089/cpb.2006.9.772
Abstract
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.Keywords
This publication has 1 reference indexed in Scilit:
- Internet Addiction: The Emergence of a New Clinical DisorderCyberPsychology & Behavior, 1998