Demonstrating Discreteness and Collision Error in Cosmological [ITAL]N[/ITAL]-Body Simulations of Dark Matter Gravitational Clustering
- 20 April 1997
- journal article
- Published by American Astronomical Society in The Astrophysical Journal
- Vol. 479 (2) , L79-L83
- https://doi.org/10.1086/310590
Abstract
Two-body scattering and other discreteness effects are unimportant in cosmological gravitational clustering in most scenarios, since the dark matter has a small particle mass. The collective field should determine evolution: Two-body scattering in simulations violates the Poisson-Vlasov equations. We test this in PM, P$^3$M, Tree, and NGPM codes, noting that a collisionless code will preserve the one-dimensional character of plane wave collapse. We find collisionality vanishing as the softening parameter approaches the mean interparticle separation. Solutions for the problem are suggested, involving greater computer power, PM-based nested grid codes, and a more conservative approach to resolution claims.Comment: Final version accepted for ApJ Letters. Minor revisions, including due to bug fix in tree code. Uses aasms4.sty. 15 pages. Higher resolution figures available at ftp://kusmos.phsx.ukans.edu/preprints/discretKeywords
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