Mesh decomposition using motion information from animation sequences
- 1 July 2005
- journal article
- animating geometrical-models
- Published by Wiley in Computer Animation and Virtual Worlds
- Vol. 16 (3-4) , 519-529
- https://doi.org/10.1002/cav.79
Abstract
In computer graphics, mesh decomposition is a fundamental problem and it can benefit many applications. In this paper, we propose a novel mesh decomposition algorithm using motion information derived from a given animation sequence. The proposed algorithm first use principal component analysis (PCA) to construct a compact representation of a given animation sequence. Next, from this representation, we derive several motion parameters including motion complexity and similarity. Finally, we decompose a given mesh into sub‐meshes using derived motion information and subdivide the triangles along the cutting paths for the smoother borders between the mesh parts. Our experimental results show that this new decomposition scheme can bring the benefit of good compression ratios on animation sequences. Copyright © 2005 John Wiley & Sons, Ltd.Keywords
This publication has 16 references indexed in Scilit:
- Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity TransformationsIEEE Transactions on Visualization and Computer Graphics, 2005
- Compression of soft-body animation sequencesComputers & Graphics, 2004
- A hybrid approach to feature segmentation of triangle meshesComputer-Aided Design, 2003
- Hierarchical mesh decomposition using fuzzy clustering and cutsACM Transactions on Graphics, 2003
- Fast and intuitive metamorphosis of 3D polyhedral models using SMCC mesh merging schemePublished by Institute of Electrical and Electronics Engineers (IEEE) ,2003
- Polyhedral surface decomposition with applicationsComputers & Graphics, 2002
- Metamorphosis of Polyhedral Surfaces using DecompositionComputer Graphics Forum, 2002
- Least squares conformal maps for automatic texture atlas generationACM Transactions on Graphics, 2002
- Representing Animations by Principal ComponentsComputer Graphics Forum, 2000
- Partitioning 3D surface meshes using watershed segmentationIEEE Transactions on Visualization and Computer Graphics, 1999