DEE: an architecture for distributed virtual environment gaming
Open Access
- 1 September 1998
- journal article
- Published by IOP Publishing in Distributed Systems Engineering
- Vol. 5 (3) , 107-117
- https://doi.org/10.1088/0967-1846/5/3/004
Abstract
This paper presents a distributed virtual environment architecture targeted specifically at network games. It outlines the requirements for supporting a game genre known as graphical multi-user dungeons or dimensions, and shows how these requirements can be met by a novel approach to the distribution of the game environment model. An implementation of the architecture is covered, together with the initial conclusions drawn from the implementation process.Keywords
This publication has 2 references indexed in Scilit:
- Distributed entertainment environmentBT Technology Journal, 1997
- NPSNET:A Network Software Architecture for LargeScale Virtual EnvironmentsPRESENCE: Virtual and Augmented Reality, 1994