A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
Open Access
- 24 October 2006
- journal article
- research article
- Published by Springer Nature in Annals of General Psychiatry
- Vol. 5 (1) , 16
- https://doi.org/10.1186/1744-859x-5-16
Abstract
Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown. A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, and their association with academic and social functioning. Subjects were high school students in the ninth and tenth grade. Students were administered a modified Young's Internet Addiction Scale (YIAS) and asked questions about exercise, grades, work, and school detentions. Parents were asked to complete the Conners' Parent Rating Scale (CPRS) and answer questions regarding medical/psychiatric conditions in their child. There was a significant association between time spent playing games for more than one hour a day and YIAS (p < 0.001), overall grade point average (p ≤ 0.019), and the "Inattention" and "ADHD" components of the CPRS (p ≤ 0.001 and p ≤ 0.020, respectively). No significant association was found between body mass index (BMI), exercise, number of detentions, or the "Oppositional" and "Hyperactivity" components of CPRS and video game use. Adolescents who play more than one hour of console or Internet video games may have more or more intense symptoms of ADHD or inattention than those who do not. Given the possible negative effects these conditions may have on scholastic performance, the added consequences of more time spent on video games may also place these individuals at increased risk for problems in school.Keywords
This publication has 40 references indexed in Scilit:
- Watching television is associated with childhood obesity: but is it clinically important?International Journal of Obesity, 2005
- The influence of violent media on children and adolescents: a public-health approachThe Lancet, 2005
- Television, video, and computer game usage in children under 11 years of ageThe Journal of Pediatrics, 2004
- Visuospatial skills and computer game experience influence the performance of virtual endoscopyJournal of Gastrointestinal Surgery, 2004
- Relationships between media use, body fatness and physical activity in children and youth: a meta-analysisInternational Journal of Obesity, 2004
- Internet addiction: Characteristics of a questionnaire and prevalence in Norwegian youth (12–18 years)Scandinavian Journal of Psychology, 2004
- Playstation thumbThe Lancet, 2004
- Problematic internet use: Proposed classification and diagnostic criteriaDepression and Anxiety, 2003
- Children, Adolescents, and TelevisionPediatrics, 2001
- Video‐Game Epilepsy: A European StudyEpilepsia, 1999