Researchers at the newly opened King Abdullah University of Science and Technology are developing new ways to visualize and auralize complex data sets in immersive environments. These environments include the Interactive Media Room, a 100‐seat multi‐purpose facility, and Cornea, a 10 × 10 × 10 in.3 six‐sided stereoscopic cave. Both facilities are equipped for multi‐channel audio generation and playback in various standard and custom formats, as well as electronically variable acoustics utilizing electroacoustic architecture. Concurrent viewing and dialogue between participants in the two spaces is supported. Fully immersive environments present unique challenges due to physical properties of projection screens and the geometries that characterize these structures. Explorations of Cornea at KAUST and StarCave at UCSD are presented, along with strategies for reproducing sound and varying acoustics in these environments. Multi‐use facilities such as the IMR also have conflicting acoustical goals. For instance, the optimal acoustic for multi‐channel or cinematic reproduction is less reverberant than optimized classroom environments. The use of electroacoustic architecture to improve the listening and overall immersive experience at both Cornea and the Interactive Media Room is discussed. Examples are presented including an experimental VR emulation of the acoustics of the King Abdullah Grand Mosque on the KAUST campus.