A rule-based interactive behavioral animation system for humanoids
- 1 January 1999
- journal article
- research article
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- Vol. 5 (4) , 281-307
- https://doi.org/10.1109/2945.817347
Abstract
We present a versatile, behavioral, and rule-based animation system that includes autonomous humanoid actors whose behavior is based on synthetic sensors that are used for perceiving the Virtual environment. We combine the following in a consistent approach: L-systems, a behavioral production rule system; a particle system; an acoustic environment model, including a speech recognition module; a virtual life network; and a humanoid library. Together, these systems create a real-time-structured virtual environment that both high-level autonomous humanoids and interactive users can easily share.Keywords
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