Bump shading for volume textures
- 1 July 1994
- journal article
- research article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 14 (4) , 18-20
- https://doi.org/10.1109/38.291525
Abstract
Bump mapping was introduced as a method of rendering realistic shading on bumpy surfaces, without actually rendering a full 3D model of the bumps. Bump mapping works well for parameterized surfaces. The authors interpret the 3D texture as a displacement function to be added to the surface position.Keywords
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